Alpha 6 is so big, its features are spilling into hotfixes.
I think it makes sense to polish out some of the less exciting features with the community before Alpha 6 arrives and brings new players.
Added/changed:
- Building categories are now separating food and non-food production
- Added the trade limits window, which allows more control of what stays in town and what goes for export
- Added a help page about trade limits
Fixed:
- Crash on save in some cases
- Could put graves too close to water leading to navigation problems
- People could forget about their dead relatives graves after loading a save