Alpha 5 patch 9 hotfix 64
The following describes features of the upcoming Alpha 6. It’s not in the game yet. These recent weeks a few more buildings got a free-form upgrade, which I described in…
The following describes features of the upcoming Alpha 6. It’s not in the game yet. These recent weeks a few more buildings got a free-form upgrade, which I described in…
Fixed: “Empty” function was quite elusive after the last update Flipped lime kiln didn’t render properly
Added/changed: Added some info in help pages Added icons showing dwellings affected by smoke pollution when hovering polluting buildings Added “unlink” button to the field Reduced price for some of…
The following describes features of the upcoming Alpha 6. It’s not in game yet. Right now working on the in-game tutorial. This may not be the most exciting new feature…
Some people didn’t like the game’s slow start, so Alpha 6 will have an option to start with already built small settlement. This should let players jump a bit closer…
Most of the time was spent on Alpha 6 this time, so this update is not a big one. A couple more buildings have crept into the list of upcoming…
This update introduces a new little building which may become useful in later game. Let me know what you think about this kind of specialized market stalls when you try…
Fixed: “Looking for job” numbers were inconsistent Rare crash related to fulling mill Visual artifacts on fences with multisampling disabled A few cases of wrongfully blocked path in coastal buildings…
Fixed: Pavement around buildings disapeared in the last update
Here I’m gonna touch a subject of an explosion of complexity in case of adding another kind of freedom for a player. In the previous post I mentioned a new…