Alpha 2 patch 4 hotfix 1 and 2

The new numerical system introduced a couple of issues so here’s a quick patch. Thanks to everyone for quick feedback! Fixed: Charcoal pile production was 100 times lower than expected…

Alpha 2 patch 4

This update has a great chance to become the last one for Alpha 2. In coming months I’ll be putting more effort to prepare for Steam and GOG early access…

Alpha 2 patch 3

The last update was a bit of a mess so this one brings it all to order along with adding a couple of new things: Added: Can now mark a…

Alpha 2 patch 2

Here we go: Added/changed: New building: a small chapel Added a 64-bit version of the game (should slightly improve performance on 64-bit systems) Can now demolish fallow fields during season…

Alpha 2 patch 1

This update is mostly consists of fixes based on your awesome feedback after initial alpha 2 release. Added/changed: Changed fonts for better readability on different systems New UI scale options:…

Alpha 2 released!

I guess when someone says “new content” for a city building game, first that comes into mind is new buildings and production chains. But instead of going the path of…

Alpha 1 patch 8

So here’s the bad news – this is the last update for Alpha 1. But there’s also a good one: from this moment I’m getting down to the next alpha,…

Alpha 1 Patch 7

The last two month were mostly about boring debugging and balancing. But, still, it’s all to lay lasting foundations for future big content updates. I think this will be a…

Alpha 1 patch 6

This update fixes a bunch of reported issues and introduces some additions based on your feedback. Added/changed: added an option to turn off water reflection (for better performance on slower…