Alpha 4 patch 5 hotfix 1

Changed: Can import more alcohol now Fixed: Taverners settled before the tavern is ready Priests settled before the church is ready Immigration could stop in some cases A rare crash…

Alpha 4 patch 5

Added/changed: New building: tavern Citizens will now occasionally buy alcohol from the market or visit a tavern CPUs with more than 8 threads will use more of their processing power…

Alpha 4 patch 4 hotfix 3

Changed: Foresters will not chop trees for paused constructions now Fixed: Sheep hides weren’t transported from slaughterhouses Several crashes related to sheep Crash when loading some saves The building UI…

Alpha 4 patch 4 hotfix 1 and 2

Fixed: Crash on selecting a slaughterhouse Mutton wasn’t transported from slaughterhouses Sheep relocation didn’t work properly Clothes production was problematic Sheep milking productivity was same as cows Tailors from older…

Alpha 4 patch 4

This update features the coolest water mill in gaming history (well, at least I think so). Buildings in Ostriv never had so many moving parts before and we really hope…

Alpha 4 patch 3

Added/changed: Can now relocate a family to another house Slightly reduced tailors productivity Added a few more export options Fixed: Some weird radioactive plants were growing on the gardens Crash…

Alpha 4 patch 2

Added/changed: Added an option for carpentry to repair vehicles before they are broken Added some clarifications in help Can now grow flax on farm fields and use it for textile…

Alpha 4 patch 1

Added/changed: Nails now only occupy 0.01 capacity per unit Slightly reduced onions and carrots yield Removed limits per resource type in supply options Trade boat loading speed increased 100% Improved…

Alpha 4 hotfix 2

Changed: Now there’s more chance citizens will buy multiple products in one go Granary capacity increased to 20k Fixed: Citizens did basically nothing on 2-core processors (need confirmation) Bridges could…