Ostriv aims to raise the bar of city-building experience by adding a huge amount of possibilities and removing annoying limitations. It allows for truly organic town layouts without grid and angle restrictions on a three-dimensional landscape. The goal is to make player’s creations to become alive and believable communities where real-life problems would arise, thus making late game a new challenge rather than a repetitive chore.
The current alpha contains 27 basic buildings, 3 maps, advanced farming with crop rotation and ploughing, organic dirt roads modeling, dynamically changing seasons, basic trading by land and some other things you would expect from a city-building game.
A lot of things are yet to be done. Check out the current roadmap to see what’s planned to add before Ostriv would become a finished game.
Screenshots of current state of the game. To be updated as the development goes on.
My name is Yevheniy and I came to this world to create the best city-building experience I can and some other stuff. I live in Kharkiv, Ukraine and developing Ostriv alone on my spare time since 2014. Now that the sales started I’m setting up my own business to work on Ostriv full-time. You can talk to me by this email: firstname.lastname@example.org
buy Ostriv Alpha 1 to support the developer
You get a downloadable DRM-free copy of the game and life-long subscription for all future updates, including a Steam key, when Ostriv will be available on Steam.
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The current release targets Microsoft Windows OS (Windows 7 or newer), with Linux and Mac on the roadmap. You will need a multi-core processor and a powerful gaming video card that supports OpenGL 4.3+ to play Ostriv. GTX 770 or better is recommended. Integrated Intel video cards are not currently fully supported. Some Radeon cards may experience reduced performance at this point.
Share your impressions and discuss anything with other players at game’s subreddit: http://reddit.com/r/OstrivGame/