Ostriv aims to raise the bar of city-building experience by adding a huge amount of possibilities and removing annoying limitations. It allows for truly organic town layouts without grid and angle restrictions on a three-dimensional landscape. The goal is to make player’s creations to become alive and believable communities where real-life problems would arise, thus making late game a new challenge rather than a repetitive chore.
The current alpha contains 26 basic buildings, 3 maps, advanced farming with crop rotation and ploughing, organic dirt roads modeling, dynamically changing seasons, basic trading by land and some other things you would expect from a city-building game.
A lot of things are yet to be done. Check out the current roadmap to see what’s planned to add before Ostriv would become a finished game.
Screenshots of current state of the game. To be updated as the development goes on.
My name is Yevheniy and I came to this world to create the best city-building experience I can and some other stuff. I live in Kharkiv, Ukraine and developing Ostriv alone on my spare time since 2014. You can talk to me by this email: firstname.lastname@example.org
buy Ostriv Alpha 1 to support the developer
You get a downloadable DRM-free copy of the game and life-long subscription for all future updates, including a Steam key, when Ostriv will be available on Steam.
(Powered by Humble Bundle)
The current release targets Microsoft Windows OS, with Linux and Mac on the roadmap. You will need a multi-core processor and a gaming video card that supports OpenGL 4.3+ to play Ostriv. GTX 770 or better is recommended. Integrated Intel video cards are not currently fully supported.
Share your impressions and discuss anything with other players at game’s subreddit: http://reddit.com/r/OstrivGame/