Ostriv is a city-building game that puts you in a role of a governor of an 18th century town to challenge your creative skills and management abilities. Dive into the story mode and decide the fate of your country, or just build your cities for fun in sandbox mode.

The game is currently in development; therefore everything described here applies to the current state of development, not the end product.


Create your cities from a large set of customizable buildings, manage various production chains, negotiate with neighboring towns to trade, define taxes and policies, and watch as Ostriv’s world reacts to your decisions in a natural way.

– detailed economic simulation and human behavior
People in game act like people: they have their own motivation, needs and skills. Citizens will take jobs only if they are satisfied with them (or they are desperate). They can sell goods and services to each other on the local market. Wealthy citizens could start their own business in your town and hire other people.

They can also resort to violence and crime when their needs are not fulfilled.

You will need to influence your city by means of setting prices, taxes and various policies. Each decision will certainly lead to some reaction of the society.

– trade
Explore new routes to trade with neighboring towns by land or distant countries by sea.

– advanced farming
Grow various crops for food and industry, manage crop rotation and ploughing to avoid soil degradation, breed cattle for food and draft.

– transport
For more effective resource transportation inside the town or for outer trade you will need vehicles. Wagons and wheelbarrows could be built by a local carpenter or to be bought from outside.
The breeding of draft horses and oxen is also required to move resources as well as for cultivation of fields.

– unrestricted building placement
Shape your towns the way you want, without any kind of grid or angle restriction for placing buildings. Any building could be placed on any angle. Building on slopes is also available.

– roads modeling
Dirt roads are formed in a natural way at places, where people move the most. You can build paved roads for more comfort and better aesthetics, but they’ll be used only in case of reasonable placement.

– dynamic seasons change

– a unique visual style inspired by Ukrainian architecture and way of life



Screenshots of current state of the game. To be updated as the development goes on.


My name is Yevheniy and I came to this world to create the best city-building experience I can and some other stuff. I live in Kharkiv, Ukraine and developing Ostriv alone on my spare time since 2014. This site is online since October 2016 and you are still welcome here!
You can talk to me by this email: yevheniy@ostrivgame.com

release date

Currently I’m preparing the game for the first public alpha release (after several months of closed testing). My current estimate for Alpha 1 is late September or October. This build will have first 26 types of buildings implemented and several core mechanics. Thereafter, I will release updates, adding all the planned features (roadmap is coming soon) and making corrections based on your feedback. Closed testing by more than 500 volunteers have proven this iterational approach successful, and seems to be the only way to make sure this game becomes a real masterpiece. Follow me on Facebook and Twitter to keep up with the latest news!

preorder Ostriv to support the developer

You get a DRM-free copy of the game (when it’s ready) and life-long subscription for all future updates, including Steam key, when Ostriv will be available on Steam.
(Powered by Humble Bundle)

system requirements

The initial release will target Microsoft Windows OS, with Linux and Mac planned after that. You will need a multi-core processor and a gaming video card that supports OpenGL 4.3+ to play Ostriv. GTX 770 or better is recommended. Integrated Intel video cards are not currently fully supported.

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