Ostriv is a city-building game that puts you in a role of a governor of an 18th century town to challenge your creative skills and management abilities. Dive into the story mode and decide the fate of your country, or just build your cities for fun in sandbox mode.

The game is currently in development; therefore some of the described features may be not fully implemented.

gameplay

Ostriv aims to raise the bar of city-building experience by adding a huge amount of possibilities and removing annoying limitations. It allows for truly organic town layouts without grid and angle restrictions on a three-dimensional landscape. The goal is to make player’s creations to become alive and believable communities where real-life problems would arise, thus making late game a new challenge rather than a repetitive chore.

You can watch the development of this masterpiece from afar on Facebook and Twitter or you can join by purchasing an alpha and help by providing your awesome (or, even better, awful) feedback!

The current alpha contains 26 basic buildings, 3 maps, advanced farming with crop rotation and ploughing, organic dirt roads modeling, dynamically changing seasons, basic trading by land and some other things you would expect from a city-building game.

A lot of things are yet to be done. Check out the current roadmap to see what’s planned to add before Ostriv would become a finished game.

roadmap

  • campaign (story mode)
  • improved trading: trade by sea and by river, negotiations, discounts, reputation
  • more statistics(production, consumption, trade etc.)
  • more production chains
  • education, religion, entertainment
  • graveyards
  • crime, justice and security
  • more types of housing(row houses etc.)
  • more types of bridges, paved roads
  • pigs, sheep, chicks, orchards, more crop types
  • more sound effects and music
  • improved graphics and optimized performance for bigger cities
  • Linux (and maybe Mac) support
  • weather effects
  • improved navigation
  • cats and dogs
  • more believable behaviors, social activities, animations
  • more realistic products consumption, real demand for food variety
  • products quality, spoilage
  • worker experience, sharing experience, manager skills
  • private businesses
  • vehicles wearing out
  • more town hall functionality : advisors, policies, personnel management
  • more maps with different landscape types
  • ability to select camp position
  • better tree models
  • better UI
  • more languages
  • complete game manual and in-game tips
  • more options, customizable key bindings
  • customizable building colors, ornamentation
  • customizable building forms, free-form fields
  • modding support (level editor, building editor)
Ostriv

gallery

Screenshots of current state of the game. To be updated as the development goes on.

developer

My name is Yevheniy and I came to this world to create the best city-building experience I can and some other stuff. I live in Kharkiv, Ukraine and developing Ostriv alone on my spare time since 2014. You can talk to me by this email: yevheniy@ostrivgame.com

buy Ostriv Alpha 1 to support the developer

You get a downloadable DRM-free copy of the game and life-long subscription for all future updates, including a Steam key, when Ostriv will be available on Steam.
(Powered by Humble Bundle)

system requirements

The current release targets Microsoft Windows OS, with Linux and Mac on the roadmap. You will need a multi-core processor and a gaming video card that supports OpenGL 4.3+ to play Ostriv. GTX 770 or better is recommended. Integrated Intel video cards are not currently fully supported.

Subscribe to know about the game updates!


Share your impressions and discuss anything with other players at game’s subreddit: http://reddit.com/r/OstrivGame/