The game is currently in development; therefore some of the described features may be not fully implemented.
Ostriv aims to raise the bar of city-building experience by adding a huge amount of possibilities and removing annoying limitations. It allows for truly organic town layouts without the grid and angle restrictions on a three-dimensional landscape. The goal is to make player’s creations to become alive and believable communities where real-life problems would arise, thus making the late game a new challenge rather than a repetitive chore.
You can watch the development of this masterpiece from afar on Facebook and Twitter or you can join by purchasing an alpha and help by providing your awesome (or, even better, awful) feedback!
The current alpha contains over 60 buildings, 7 maps, advanced farming with crop rotation and ploughing, organic dirt roads modeling, dynamically changing seasons, basic trading by land and some other things you would expect from a city-building game.
A lot of things are yet to be done. Check out the current roadmap to see what’s planned to be added before Ostriv becomes a finished game.
- campaign (story mode)
- improved trading: trade by sea and
by river✓, negotiations, discounts, reputation
- more statistics(production, consumption, trade etc.)
- more production chains
- education, religion, entertainment
- crime, justice and security
- more types of housing(
row houses✓ etc.)
- more types of bridges,
paved roads✓ pigs✓, sheep✓, chicks✓, orchards✓, more crop types more sound effects and music✓ even more
- improved graphics and optimized performance for bigger cities
- Linux (and maybe Mac) support
- weather effects
- improved navigation
- cats and dogs
- more believable behaviors, social activities, animations
- more realistic products consumption,
real demand for food variety✓
- products quality,
- worker experience, sharing experience, manager skills
- private businesses
vehicles wearing out✓
- more town hall functionality : advisors, policies, personnel management
- more maps with different landscape types
ability to select camp position✓
- better tree models
- more languages
- complete game manual and in-game tips
- more options,
customizable key bindings✓
- customizable building colors, ornamentation
- customizable building forms,
- modding support (level editor, building editor)
Screenshots of the current state of the game. To be updated as the development goes on.
My name is Yevhen and I came to this world to create the best city-building experience I can and some other stuff. I live in Kharkiv, Ukraine and I have been developing Ostriv alone on my spare time since 2014. In 2018 I started gathering talented people around me to get the development on a higher level. You can talk to me by this email: firstname.lastname@example.org
buy Ostriv Alpha to support the developer
You get a downloadable DRM-free copy of the game and life-long subscription for all future updates, including a Steam/GOG key.
(Powered by Humble Bundle)
Make sure to enter email address correctly, you’ll get a download link on it!
You can then download new versions with the same link.
The current release targets Microsoft Windows OS (Windows 7 or newer), with Linux and Mac on the roadmap. You will need a multi-core processor and a powerful gaming video card that supports OpenGL 4.3+ to play Ostriv. GTX 770 or better is recommended. Integrated Intel video cards are not currently fully supported. Some Radeon cards may experience reduced performance at this point.