This update introduces a new little building which may become useful in later game. Let me know what you think about this kind of specialized market stalls when you try it.
Added/changed:
- Minor UI improvements
- New building: Firewood stall
- Added a few more personal log entry types
- Local market info overlay now excludes reserved resources (more informative this way)
Fixed:
- Some textures were missing in the last update
- Barber’s kids could still secretly work there after marrying a widow/er
- Could demolish cart parking with carts still in it (regression a few updates ago)
- A small memory leak
- Water platforms falsely reported blocked entrance in some cases
Thanks for reading. As a bonus for those who reached this far, here’s a bunch free-form farm fields from the upcoming Alpha 6:
