In this video you can see my unique technology, which allows to make seamlessly changing seasons in Ostriv:
For each tree model there’s three visible textures and three texture maps for scattering, color transition timing, and a distance-field for growth in spring. There’s also a particle system which is activated in autumn to simulate falling leaves.
That’s all I’ve got for you this time. Follow the news on Facebook and Twitter. Share your thoughts in comments below or on an official subreddit: /r/OstrivGame/
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