Added/changed:
- Limeworks workers will now prioritize removing a small remainder of quicklime from the kiln
Fixed:
- Planted trees could have some navigation problems
- Field lost its link to a farm if entrance blocked
- Yearly supply limits didn’t always work properly
- Navigation issues with fishing docks on map 3 (may need to rebuild the problem buildings in older saves)
So, about that deadline. This time I broke my rule about not having a release date for anything and it was a mistake. For instance, I had 2 days allocated for a new feature: help pages for every type of resource. When I got to implementing it, it quickly became apparent that the whole in-game help system could use some more substantial overhaul. What you see here is the current work-in-progress:
It’s now taking 6 days and it’s not finished yet. And of course it’s all tied to the new buildings and resources in Alpha 6, so it can’t be released separately. Our work is mysterious and important and, as such, very unpredictable. That’s why games always either get delayed or botched.
I want Alpha 6 to be released as soon as possible more than anyone else, but I also want it to be actually worth revisiting for everyone. It’s a rare opportunity and I don’t want it to be wasted.
Sorry to disappoint, but you know that making the best game possible has always been my highest priority. Alpha 6 will be out when it’s ready.
Thank you for your patience. We’re under construction.