Alpha 5 patch 9 hotfix 42

This update has significantly reworked how fields work. Support for winter crops has been added, while also changing the behavior of regular crops to be more realistic. Plowing will now make much more sense, as it will not negatively impact growth time.

Added/changed:

  • “Always show occupied space” will now show all footprints on the map, not only the closest

  • Disabled flip on some symmetrical buildings
  • Can now bind a hotkey for eyedropper tool
  • Can now link a warehouse to a specific building

  • Every crop now has specific sowing window. Earlier sowing gives earlier harvest
  • Growth and ripening are now taking exact amount of time based on a crop
  • Harvest amount depends on soil nutrients, not on time of sowing
  • Crop selection window is now showing information about when crops are sown and harvested

  • Added winter varieties of wheat and barley (sown in autumn, slightly bigger yield)
  • Can now change field crop while it’s being ploughed
  • If a field wasn’t sown in time, it will now grow as partially sown

  • Updated help text for the farm
  • Improved field properties window to be a bit more informative

Fixed:

  • Didn’t spend threads in fishing dock
  • Field workers could go through fences in some cases
  • Some more cases of mayor not mayoring
  • Crash related to town hall
  • Crash related to cartwright
  • Trade limits window could overflow
  • A possible crash if someone dies while you’re viewing their home’s properties
  • Tannery batch spoilage speed calculation was incorrect
  • A niche bug related to nutrients of demolished fields
  • Birth year on a grave was recorded with errors
  • A rare case of blocked entrances when placing buildings with fences near water
  • Pigs could live forever without food if relocation started, but no carts available