Alpha 5 patch 9 hotfix 6

Added/changed:

  • Citizens who live farther from workplace will now work longer to compensate the travel distance
  • Increased maximum number of workers at an oil workshop to 5
  • Increased maximum number of workers at the forestry to 7
  • Slightly rebalanced how multiple forestries distribute jobs between them
  • Added a notification when a resource is not available at the specified supply source, but available elsewhere
  • Added a message when trying to add supply source for water
  • The game is now set on pause when trade deal window is visible/li>
  • Added more info in farm help page
  • Not showing “Storage is full” on stone storage anymore
  • Some minor optimizations

Fixed:

  • Crash on adding a supply source
  • Could add same supply source twice
  • Could add the building to its own supply sources list
  • Crash when delivering a resource to a camp storage which is emptied at the moment
  • Distillery didn’t show if it’s missing fuel before distilling
  • Couldn’t cancel a cart/wagon order when it’s stuck collecting resources
  • First-built buildings had priority in getting laborers
  • Laborers could walk extremely long distances for work in some cases
  • Crash related to saltworks
  • Another random crash
  • Crash related to widows/widowers