Alpha 5 patch 9 hotfix 37
Fixed: Couldn’t destroy resource if the amount is
Fixed: Couldn’t destroy resource if the amount is
Fixed: Slaughtering horses wasn’t very productive Cartwright had troubles with draft animals Distilling couldn’t start Someone messed up glass recipies so everything became glassware
Fixed: Slaughterhouses didn’t salt stuff Slaughtering sheep wasn’t very productive Production limits weren’t always respected
This update contains some invisible work to make all production more unified and data-driven, so it will later be much easier to implement modding of custom production buildings. But as…
Fixed: Crash on town hall completion
I know some of you are disappointed about not having the big content update for so long. And my recent mistake of setting an ETA didn’t make it any better….
Fixed: Crash on using flip function with no building hovered Delivery orders list didn’t update properly when there are lots of orders Visual glitch with village house windows Placing a…
Fixed: Could flip iron ore mine leading to issues New rowhouses without store didn’t build properly (will need to restart construction) People stopped buying salt and flour Minor UI corrections
Added/changed: The game is now set on pause if user logged out or some other system events happened Arcaded rowhouses can now be build either with a store or extra…
Gonna talk a bit about Alpha 6 development and things which make it longer than expected (once again). One of the new features is about making resource consumption much more…