Alpha 5 patch 9 hotfix 8
Fixed: Crash on placing starting camp
Fixed: Crash on placing starting camp
Added/changed: Lots of small optimizations (around 10-20% performance boost) Added an option to disable supply source problems notification Fixed: Incorrect family tree items in some cases of marrying a widow/widower…
Added/changed: Citizens who live farther from workplace will now work longer to compensate the travel distance Increased maximum number of workers at an oil workshop to 5 Increased maximum number…
Added/changed: Added an option for gradual harvesting of orchards to reduce spoilage Increased maximum number of workers at a trading post/dock to 6 Slightly optimized performance around supply chains Slightly…
Apart from this nice little update we have an ETA for Alpha 6 which will be baking until around late January. Here’s what we’ve got for now: Added/changed: Weavery can…
Fixed: Temporary problems with hemp production
Added/changed: Harvesting hemp will now also yield hemp seeds Chickens, pigs and horses can now be fed hemp seeds Oil workshop will now also produce hemp oil and linseed oil…
Added/changed: The game will now automatically increase UI scale on higher screen resolutions (if not set manually) Trade screen will now highlight resources which you have in exports stock Added…
Added/changed: Hay dryers are now sensitive to grass trampling around them New building: single cart parking Can now exclusively link a cart parking to a specific building Updated help page…
This time while we’re working on the next big update (Alpha 6) we are releasing these more frequent smaller updates. Although it takes more time overall, hopefully, it’ll make the…