Alpha 5 patch 9 hotfix 21
Added/changed: Limeworks workers will now prioritize removing a small remainder of quicklime from the kiln Fixed: Planted trees could have some navigation problems Field lost its link to a farm…
Added/changed: Limeworks workers will now prioritize removing a small remainder of quicklime from the kiln Fixed: Planted trees could have some navigation problems Field lost its link to a farm…
Fixed: Various problems with removing trees for construction
Fixed: Pausing construction led to some resource delivery issues Pausing construction or changing priority in the end of the queue could lead to builders needlessly return their deliveries Made some…
Added/changed: Optimized emptying buildings in later game Fixed: Trading dock was unfairly blocked in some cases Fences could ask to chop trees Some animals could secretely starve to death even…
Added/changed: Stone deposits are now allowed to be blocked (also solves the problem with bridge demolishing and bugged old saves) Fixed: Brewery hop kiln cowl turned to the wrong wind…
Added/changed: A few performance optimizations Fixed: Unfair self-blocking of other building when building a smeltery or fulling mill Minor UI corrections A mysterious crash Double everything on a field built…
Added/changed: Increased threads production speed Fixed: A case of unfair self-blocking of customized-form rowhouse Crash and damaged autosave after placing trading post/dock
Added/changed: Increased the time trade wagons will wait to get loaded/unloaded Fixed: Fields could block if entrance rotation key used
Added/changed: Added some info in Supply options help page Added a help tip about fishing dock supply options Fixed: Unfair blocked fenceless village houses in certain conditions Had problems with…
Added/changed: Added a button in blocked buildings to check again after the removal of obstruction (or updating the game from hotfix 11) Added lines pointing to blocked buildings when selected…