Alpha 5 patch 9 hotfix 10
Fixed: Hay barracks and stone storages didn’t work in the last version
Fixed: Hay barracks and stone storages didn’t work in the last version
Added/changed: Slightly rebalanced how multiple forestries distribute planting jobs between them Optimized performance on idle cart search Optimized performance on granary supply to markets Optimized citizen shopping performance Optimized performance…
Fixed: Crash on placing starting camp
Added/changed: Lots of small optimizations (around 10-20% performance boost) Added an option to disable supply source problems notification Fixed: Incorrect family tree items in some cases of marrying a widow/widower…
Added/changed: Citizens who live farther from workplace will now work longer to compensate the travel distance Increased maximum number of workers at an oil workshop to 5 Increased maximum number…
Added/changed: Added an option for gradual harvesting of orchards to reduce spoilage Increased maximum number of workers at a trading post/dock to 6 Slightly optimized performance around supply chains Slightly…
Apart from this nice little update we have an ETA for Alpha 6 which will be baking until around late January. Here’s what we’ve got for now: Added/changed: Weavery can…
Fixed: Temporary problems with hemp production
Added/changed: Harvesting hemp will now also yield hemp seeds Chickens, pigs and horses can now be fed hemp seeds Oil workshop will now also produce hemp oil and linseed oil…
Added/changed: The game will now automatically increase UI scale on higher screen resolutions (if not set manually) Trade screen will now highlight resources which you have in exports stock Added…