Alpha 5 patch 8 hotfix 2
Added/changed: Added a carry model and animation for beer and mead Optimized calculations on building demolish Fixed: Rowhouse stores didn’t count as market availability in migration status Remarried couples had…
Added/changed: Added a carry model and animation for beer and mead Optimized calculations on building demolish Fixed: Rowhouse stores didn’t count as market availability in migration status Remarried couples had…
Fixed: Warehouses were a bit glitchy
Added/changed: Can now relocate the town hall to another building and demolish it “Take from other granaries/warehouses” can now be set for each resource separately Added additional help tips on…
Changed: Tallow is now perishable and expires in 3 years Fixed: A little crashy glitch related to construction
This update features a completely reworked info overlays window which allows you to see a lot of useful information about your town. You can now also bind it to any…
Fixed: Crash when trying to move resources to the bench Crash when trying to move resources to/from a building with a blocked entrance
A nice little update for you to enjoy after spending a whole day trying to do all you can to defeat the russia. Added/changed: Can now place burial plots by…
Fixed: Crash when placing decorations on trees in some cases Some debug lines on the fulling mill were left out Taxes were broken in the latest hotfix Corner houses didn’t…
Added/changed: Number of animals to buy is now zeroed by default Fixed: Tavern migration requirements were wrong in some cases Long stuttering on building demolition Weird navigation around some wells…
Changed: Slightly reduced the amount of tallow produced Fixed: Wooden bridges didn’t demolish properly (if you already started, cancel and demolish again) Multiple crashes related to delivery orders [for real…