Alpha 5 patch 9 hotfix 27
Gonna talk a bit about Alpha 6 development and things which make it longer than expected (once again). One of the new features is about making resource consumption much more…
Gonna talk a bit about Alpha 6 development and things which make it longer than expected (once again). One of the new features is about making resource consumption much more…
Another feature we’re testing before Alpha 6 is repayable loans. You can still take an unlimited number of loans, but at least it gives you some idea of how much…
Alpha 6 is so big, its features are spilling into hotfixes. I think it makes sense to polish out some of the less exciting features with the community before Alpha…
Added/changed: Added “Replant automatically” feature to reforestation areas Fixed: Building placement verification didn’t work properly for some buildings on the edge of the map Windows 7 start up issues (for…
Added/changed: Optimized some of the previous optimizations Fixed: Some latest changes prevented the game from starting on Windows 7 Navigational issues around orchards and hopyards
Added/changed: Limeworks workers will now prioritize removing a small remainder of quicklime from the kiln Fixed: Planted trees could have some navigation problems Field lost its link to a farm…
Fixed: Various problems with removing trees for construction
Fixed: Pausing construction led to some resource delivery issues Pausing construction or changing priority in the end of the queue could lead to builders needlessly return their deliveries Made some…
Added/changed: Optimized emptying buildings in later game Fixed: Trading dock was unfairly blocked in some cases Fences could ask to chop trees Some animals could secretely starve to death even…
Added/changed: Stone deposits are now allowed to be blocked (also solves the problem with bridge demolishing and bugged old saves) Fixed: Brewery hop kiln cowl turned to the wrong wind…