Alpha 5 patch 9 hotfix 57
Fixed: “Looking for job” numbers were inconsistent Rare crash related to fulling mill Visual artifacts on fences with multisampling disabled A few cases of wrongfully blocked path in coastal buildings…
Fixed: “Looking for job” numbers were inconsistent Rare crash related to fulling mill Visual artifacts on fences with multisampling disabled A few cases of wrongfully blocked path in coastal buildings…
Fixed: Pavement around buildings disapeared in the last update
Here I’m gonna touch a subject of an explosion of complexity in case of adding another kind of freedom for a player. In the previous post I mentioned a new…
This last couple of weeks was mostly spent on Alpha 6 stuff, so the current update is not huge. The plan is to support much more freedom in shapes for…
Added/changed: Added visuals for a field which has been plowed, but was already used after that Farm storage capacity increased from 10000 to 15000 Added “Go to blocked” button to…
Added/changed: Water supply will now happen even if both “by hand” options are disabled Barbers will now wear a nice little accessory when they visit patients Fixed: Minor UI corrections…
Added/changed: Added a notification if a tavern serves no alcohol Added “Reached a yearly supply limit on water” notification on livestock buildings Warnings on livestock feed supply problems now heed…
Fixed: Wrong text color in migration status Orchard trees were not chopped when needed
Added/changed: Optimized info overlays rendering Added status “Resources are on the way” for construction Fixed: Workers overlay didn’t show teachers Minor UI corrections Crash on load in some cases Mysterious…
Added/changed: Minor performance optimizations Fixed: Unexpected March in winter when loading a save (could lead to dead livestock)