Alpha 5 patch 9 hotfix 61
The following describes features of the upcoming Alpha 6. It’s not in game yet. Right now working on the in-game tutorial. This may not be the most exciting new feature…
The following describes features of the upcoming Alpha 6. It’s not in game yet. Right now working on the in-game tutorial. This may not be the most exciting new feature…
Some people didn’t like the game’s slow start, so Alpha 6 will have an option to start with already built small settlement. This should let players jump a bit closer…
Most of the time was spent on Alpha 6 this time, so this update is not a big one. A couple more buildings have crept into the list of upcoming…
This update introduces a new little building which may become useful in later game. Let me know what you think about this kind of specialized market stalls when you try…
Fixed: “Looking for job” numbers were inconsistent Rare crash related to fulling mill Visual artifacts on fences with multisampling disabled A few cases of wrongfully blocked path in coastal buildings…
Fixed: Pavement around buildings disapeared in the last update
Here I’m gonna touch a subject of an explosion of complexity in case of adding another kind of freedom for a player. In the previous post I mentioned a new…
This last couple of weeks was mostly spent on Alpha 6 stuff, so the current update is not huge. The plan is to support much more freedom in shapes for…
Added/changed: Added visuals for a field which has been plowed, but was already used after that Farm storage capacity increased from 10000 to 15000 Added “Go to blocked” button to…
Added/changed: Water supply will now happen even if both “by hand” options are disabled Barbers will now wear a nice little accessory when they visit patients Fixed: Minor UI corrections…