Alpha 5 patch 9 hotfix 46
Added/changed: Cowshed and sheep farm can now hire up to 5 workers (was 4) Cart parkings now show icons in properties to indicate if a cart is being used or…
Added/changed: Cowshed and sheep farm can now hire up to 5 workers (was 4) Cart parkings now show icons in properties to indicate if a cart is being used or…
Added/changed: Several minor optimizations Fixed: FPS drops when hovering coastal building over water Draft animals temporarily forgot to die of old age Foresters could get stuck in rare cases Crash…
Added/changed: Now notifying if some buildings used warehouse as supply source when linking to a building Now removing warehouse from supply sources if linked to one building Edited some help…
Had to do some really boring work on code refactoring, especially for livestock management which has been a fertile ground for various kinds of bugs for quite a long time….
This update has significantly reworked how fields work. Support for winter crops has been added, while also changing the behavior of regular crops to be more realistic. Plowing will now…
Fixed: Citizens could stop buying clothes and shoes if market price is higher Mayor forgot who he is (on new game start)
Fixed: Crash on tavern demolition in some cases Trade wagons could get stuck just before entering the town
Fixed: Potatoes were harvested into Alpha 6 Flax didn’t spend on textile
Added/changed: Improved a model of bricks in a wagon Updated sheep farm help Trade wagons and boats are now showing where they’re from in properties Workers and vacancies overlay now…
Fixed: Couldn’t destroy resource if the amount is