Alpha 5 patch 9 hotfix 54

This last couple of weeks was mostly spent on Alpha 6 stuff, so the current update is not huge. The plan is to support much more freedom in shapes for…

Alpha 5 patch 9 hotfix 53

Added/changed: Added visuals for a field which has been plowed, but was already used after that Farm storage capacity increased from 10000 to 15000 Added “Go to blocked” button to…

Alpha 5 patch 9 hotfix 52

Added/changed: Water supply will now happen even if both “by hand” options are disabled Barbers will now wear a nice little accessory when they visit patients Fixed: Minor UI corrections…

Alpha 5 patch 9 hotfix 51

Added/changed: Added a notification if a tavern serves no alcohol Added “Reached a yearly supply limit on water” notification on livestock buildings Warnings on livestock feed supply problems now heed…

Alpha 5 patch 9 hotfix 49

Added/changed: Optimized info overlays rendering Added status “Resources are on the way” for construction Fixed: Workers overlay didn’t show teachers Minor UI corrections Crash on load in some cases Mysterious…

Alpha 5 patch 9 hotfix 47

This update introduces resource categories in the statistics window. It will get more precise once Alpha 6 will bring the new unit system, but even now it should help identify…

Alpha 5 patch 9 hotfix 45

Added/changed: Several minor optimizations Fixed: FPS drops when hovering coastal building over water Draft animals temporarily forgot to die of old age Foresters could get stuck in rare cases Crash…