Alpha 5 patch 9 hotfix 54
This last couple of weeks was mostly spent on Alpha 6 stuff, so the current update is not huge. The plan is to support much more freedom in shapes for…
This last couple of weeks was mostly spent on Alpha 6 stuff, so the current update is not huge. The plan is to support much more freedom in shapes for…
Added/changed: Added visuals for a field which has been plowed, but was already used after that Farm storage capacity increased from 10000 to 15000 Added “Go to blocked” button to…
Added/changed: Water supply will now happen even if both “by hand” options are disabled Barbers will now wear a nice little accessory when they visit patients Fixed: Minor UI corrections…
Added/changed: Added a notification if a tavern serves no alcohol Added “Reached a yearly supply limit on water” notification on livestock buildings Warnings on livestock feed supply problems now heed…
Fixed: Wrong text color in migration status Orchard trees were not chopped when needed
Added/changed: Optimized info overlays rendering Added status “Resources are on the way” for construction Fixed: Workers overlay didn’t show teachers Minor UI corrections Crash on load in some cases Mysterious…
Added/changed: Minor performance optimizations Fixed: Unexpected March in winter when loading a save (could lead to dead livestock)
This update introduces resource categories in the statistics window. It will get more precise once Alpha 6 will bring the new unit system, but even now it should help identify…
Added/changed: Cowshed and sheep farm can now hire up to 5 workers (was 4) Cart parkings now show icons in properties to indicate if a cart is being used or…
Added/changed: Several minor optimizations Fixed: FPS drops when hovering coastal building over water Draft animals temporarily forgot to die of old age Foresters could get stuck in rare cases Crash…