Alpha 5 patch 9 hotfix 53

Added/changed:

  • Added visuals for a field which has been plowed, but was already used after that

  • Farm storage capacity increased from 10000 to 15000
  • Added “Go to blocked” button to see which entrance the building blocks
  • Added an option to show start game tips
  • Some minor optimizations for big towns
  • Added statistics of salaries for workers/managers/laborers additionally to total salaries

Fixed:

  • Barley threshing was always prioritized over wheat
  • Plowing was skipped before winter crops if planted after summer crop
  • Ordering and cancelling quicklime delivery from lime kiln could trigger next batch leading to resource waste
  • The oldest person in town didn’t show in population age breakdown
  • Stable field could get stuck “in season”
  • Tree planting stopped if no trees left on the map
  • Crash in a combination of village house copying and demolishing
  • Stable pasture didn’t automatically link to stable