This update features the coolest water mill in gaming history (well, at least I think so). Buildings in Ostriv never had so many moving parts before and we really hope you’ll be able to notice them all:)
Added/changed:
- New building: sheep farm
- New building: fulling mill (processes wool to broadcloth for warm clothes production)
- Citizens will now less likely make apiaries on their gardens
- Added another town for river trade
- New resources are now available to trade with other towns
- Can now put a vacant house on hold so no one moves in
- Carpentry storage capacity increased to 8000 (was 6000)
- Smithy storage capacity increased to 6000 (was 5000)
- Can now tan sheepskin in tannery
- Added help text for hay barrack
- Can now produce warm clothes at the tailor’s workshop
- Added help text for tailor’s workshop
- Citizens will now buy warm clothes from the market stalls
- People are a bit more picky on age when getting married
- Esc key now stops hovering building, not showing the main menu
- Buildbar is now hidden while hovering building (saves some screen space)
- Shoes, Clothes and Warm clothes are now among the necessary goods
- Slightly improved hammering animation
- Minor UI changes
Fixed:
- Fixed possible cause of random crashes with subsequent corrupted autosaves (need confirmation)
- Foresters stopped planting trees in some cases
- Capacity was shown in buildings where it’s not applicable
- Could turn house gardens inside out leading to navigational issues
- New export options were not available for older saves
- Flax was visible during plowing
- Laborers had their monthly income calculated wrong
- Laborers list didn’t update properly
- Could order bulls and oxen no one asked
- Citizens could haul unlimited amounts of resources by hands when selling garden produce