Added/changed:
- Added animations for ploughing and grass mowing
- Now showing a number of people looking for job in stats
- Charcoal piles will now be emptied from leftover charcoal
- Some people will now still be looking for job, even if filthy rich
- Peer pressure may motivate people to work when population is low
- Increased distance citizens will travel to sell garden produce
- Added yearly balance in stats
- Taverners will now be able to buy alcohol in any building with workers hired
- Can now put a whole rowhouse on hold
- Added overlay option to display “on hold” info boxes
- Optimized UI rendering for long lists
- Improved mouse panning on low FPS
- Increased trade prices for alcohol
- Now stored messages are limited to 1000
- Increased maximum brick batch size to 1000
- Raspberry will now be harvested earlier than other cultures
Fixed:
- Fishing boats catch was invisible
- Wrong number of resources required for brickworks
- Animals number in stats was wrong
- A family could settle in an unfinished rowhouse, leading to crashes
- Another edge case preventing carpentery supply
- Brewery had problems with water supply
- Iron ore mine had wrong capacity
- Crash related to incomplete families
- Couldn’t create a trade deal if amount is less than 10
- Random crashes related to hopyard
- Could demolish carpentery before it delivered a vehicle to destination, leading to crashes
- Widows could reproduce vegetatively
- Crash related to burial plots
- Couldn’t start the game with certain keyboard layouts
- There was snow under rowhouse arches