Added/changed:
- A couple of slight optimizations
- New building: stone storage (can store stone, limestone or iron ore)
- Now showing a notification if animal feed supply is low
- Warehouses now have 5 slots instead of 4
- Citizens will now be able to dry fruits at home to prevent spoilage
- Limeworks workers will now empty the small remains of quicklime from the kiln
- Saves from Alpha 3 (before March 2021) are not supported anymore
- Can now store bricks in a warehouse
- If charcoal piles are placed nearby, they will be filled in a queue
- Rowhouse store can now be a destination to move resources
- Added help for supply options
Fixed:
- “Continue” didn’t work for non-latin named files
- Could use newborn oxen as draft animals
- Some hire options didn’t “apply to all buildings”
- Incorrect balance graph if all values are negative
- Family tree listed separately-living siblings as children of weird age
- Wrong model elevation during fulling mill construction
- Another crash on demolishing rowhouses
- Some other issues related to rowhouses
- White lines on demolishing various buildings
- Resources overlapped other UI items in some cases
- Removing a cart to be relocated made recipient wait for it eternally
- Crash in some UI actions