Let’s see what we’ve got here.
Added/changed:
- New building: pottery
- New resources:
- Citizens will now buy earthenware from the market
- More variations of rowhouse roofs
- New building: brick arch
- Added help for saddlery
- Horses/Oxen age is now displayed in wagon/plough properties
- Slightly increased dairy productivity
- Added a message when someone moves in with their relatives
- Added an option to change bulls/rams livestock ratio to optimize for milk production
Fixed:
- Newborn cows and sheep tended to die of hunger during summer
- Inappropriate behavior while building a bridge
- A case of white lines during tree chopping
- Wrong status text for those riding a wagon
- Random crashes on emptying buildings
- Ash didn’t show as an available resource
- Treasury and Resources tab help wasn’t translated to English
- Sand stacks were rendered wrong
- [for real this time] Weird pathfinding behavior around iron ore mines (will stay in old saves)
- Carters could get stuck in their job cycle for too long
- People who died of sickness could also die from old age to boot
- Some buildings near water had incorrect selection visuals
- Could put a newborn ox to work
- Foresters could stuck forever trying to carry a tree
- Carpenters didn’t mind driving horseless wagons
- Draft animals in wagons and ploughs didn’t age
- A crash on save in late game
- A random crash during planting decorative trees
- Couldn’t empty stone storages
- Trade deals could get stuck in certain conditions
- Other minor fixes