Added/changed:
- Added visuals for a field which has been plowed, but was already used after that
- Farm storage capacity increased from 10000 to 15000
- Added “Go to blocked” button to see which entrance the building blocks
- Added an option to show start game tips
- Some minor optimizations for big towns
- Added statistics of salaries for workers/managers/laborers additionally to total salaries
Fixed:
- Barley threshing was always prioritized over wheat
- Plowing was skipped before winter crops if planted after summer crop
- Ordering and cancelling quicklime delivery from lime kiln could trigger next batch leading to resource waste
- The oldest person in town didn’t show in population age breakdown
- Stable field could get stuck “in season”
- Tree planting stopped if no trees left on the map
- Crash in a combination of village house copying and demolishing
- Stable pasture didn’t automatically link to stable