This last couple of weeks was mostly spent on Alpha 6 stuff, so the current update is not huge. The plan is to support much more freedom in shapes for farm fields, orchards, hopyards, pavement areas and village house yards.

Since the current system only supports convex shapes with 4 corners, some substantial refactorings were required so as the new functionality wouldn’t have negative impact on performance. A route for ploughing fields, for example, was much simpler until now. The new system will try to cover the most area while minimizing the ploughing time, no matter what crazy shape you throw on it.

There was also some progress on the new starting options system. Here’s a small peek on some of it:

Meanwhile, here’s what we have now:
Added/changed:
- Can now copy trees with eyedropper tool
- Optimized construction flags rendering, improved their visibility
Fixed:
- Flipped buildings didn’t have pavement around them
- It was possible to block water platform entrance