Added/changed:
- Nails now only occupy 0.01 capacity per unit
- Slightly reduced onions and carrots yield
- Removed limits per resource type in supply options
- Trade boat loading speed increased 100%
- Improved market stall models for potato and chicken eggs
- Now showing warning if placing a house out of market stalls reach
- Slightly increased maximum distance from house to market stall
- Logs in a forestry are not counted in capacity calculation
- Added a nice new arch model
- Now only the closest forestry will plant trees
- New decoration: birdhouse
- Added Resource supply button in forestry to see storage capacity
- Now showing current total resources on capacity indicator
- Better choosing which family member goes shopping
- Added saltworks wheel sound
Fixed:
- Reduced dependence of construction time from game speed
- Animals at saltworks didn’t age
- Crash in November after a cow died while on a pasture
- “Storage is full” were wrongfully shown on houses
- Eyedropper didn’t work correctly on fenceless houses
- Couldn’t relocate animals from saltworks
- A mayor could get stuck relocating from camp center
- Forestry workers were prone to doing stuff over and over expecting different result
- Granaries bought garden produce even if storage is full
- A glitch with transparency on some buildings
- Carters could get stuck from time to time
- “Confine cursor to window” was reset after alt-tabbing from the game window
- Minor UI fixes