Alpha 4 patch 1

Added/changed:

  • Nails now only occupy 0.01 capacity per unit
  • Slightly reduced onions and carrots yield
  • Removed limits per resource type in supply options
  • Trade boat loading speed increased 100%
  • Improved market stall models for potato and chicken eggs
  • Now showing warning if placing a house out of market stalls reach
  • Slightly increased maximum distance from house to market stall
  • Logs in a forestry are not counted in capacity calculation
  • Added a nice new arch model
  • Now only the closest forestry will plant trees
  • New decoration: birdhouse
  • Added Resource supply button in forestry to see storage capacity
  • Now showing current total resources on capacity indicator
  • Better choosing which family member goes shopping
  • Added saltworks wheel sound

Fixed:

  • Reduced dependence of construction time from game speed
  • Animals at saltworks didn’t age
  • Crash in November after a cow died while on a pasture
  • “Storage is full” were wrongfully shown on houses
  • Eyedropper didn’t work correctly on fenceless houses
  • Couldn’t relocate animals from saltworks
  • A mayor could get stuck relocating from camp center
  • Forestry workers were prone to doing stuff over and over expecting different result
  • Granaries bought garden produce even if storage is full
  • A glitch with transparency on some buildings
  • Carters could get stuck from time to time
  • “Confine cursor to window” was reset after alt-tabbing from the game window
  • Minor UI fixes