Added/changed:
- Added a hotkey to temporarily hide the UI (for nice screenshots), which is ‘H’ by default
- Cart/wagon sheds will now prioritize special orders over construction supply
- Added a new panel to show all current delivery orders
- Village house gardens will now tend to split to more crop plots
- Some buildings will now automatically change their pavement style if nearby paved area
- Added hotkeys (F1/F2 by default) to change brush radius when marking trees
- A new rowhouse variation
- Two new fences
- New building: stone bridge
- Added tooltips on all family tree items
- New map with lots of unlimited resources and a nice lake
- Other minor changes
Fixed:
- Another case of construction getting stuck
- Cursor was invisible in fullscreen if mouse trail is enabled
- Couldn’t copy a barley field
- Some UI glitches related to vehicles/animals relocation
- A bull could be taken to two places at once leading to unexpected results
- Navigation issues between long village house fences
- “On hold” didn’t always work properly for rowhouses
- There was no lye supply option for ashery
- All plough oxen died exactly at the same age
- One of the roof variations added in the previous update never appeared in game
- Charcoal pile deliveries could stuck in a cycle
- Asheries could cycle-deliver ash to each other
- Some edge cases with sheep livestock optimization
- Couldn’t destroy a cart if it needed repair
- Visual glitches on some water wells