The following describes features of the upcoming Alpha 6. It’s not in the game yet.

These recent weeks a few more buildings got a free-form upgrade, which I described in one of the latest posts. Village houses, orchards and hopyards are all going to be better suited for integrating to their environment.

The number of points is in theory unlimited, but you have to put them all somewhere. The maximum size will be increased as well to give more freedom for all your crazy ideas.

There was also some progress on workers experience and how it affects quality and quantity of the produced resources. Your town will have an advantage if it will prioritize specialization on chosen industries.
Another aspect which had some progress is trade. It should be less static and tedious with the time-limited offers and always-visible list of trade resources you can rely on.
(don’t mind the numbers, they are temporary)

It’s still being worked on, so that’s all I can share so far.
Meanwhile, today’s update:
Added/changed:
- Added a help page about “Empty” function
- Added a notification if draft animals feed is not balanced
Fixed:
- Better handling of “Continue” on corrupted saves
- Bad numbers in livestock buildings UI in some cases
- Couldn’t bind right mouse button to anything in hotkey options
- Ploughing didn’t restore any nutrients after winter crop