Alpha 3 hotfix 3

A little more fixes. Thanks again everyone for reports! Added: Esc key now hides the construction menu and help window Post processing is now disabled for Intel GPUs by default…

Alpha 3 hotfix 2

A little more fixes. Thanks everyone for reports (still going through my backlog) Added: Help text for water platform Now showing path to save folder in Save/Load screens Fixed: Chicken…

Alpha 3 hotfix 1

Traditional quick fixes after release! There’s also a known issue of workers getting stuck on the field. If you have a save before this happens, please send me at yevheniy@ostrivgame.com…

Alpha 3 released!

When I started the development of Ostriv alone back in 2014, my country was experiencing quite an uneasy time in its history. But this project managed to change my life…

Alpha 2 patch 4 hotfix 1 and 2

The new numerical system introduced a couple of issues so here’s a quick patch. Thanks to everyone for quick feedback! Fixed: Charcoal pile production was 100 times lower than expected…

Alpha 2 patch 4

This update has a great chance to become the last one for Alpha 2. In coming months I’ll be putting more effort to prepare for Steam and GOG early access…

Alpha 2 patch 3

The last update was a bit of a mess so this one brings it all to order along with adding a couple of new things: Added: Can now mark a…

Alpha 2 patch 2

Here we go: Added/changed: New building: a small chapel Added a 64-bit version of the game (should slightly improve performance on 64-bit systems) Can now demolish fallow fields during season…

Alpha 2 patch 1

This update is mostly consists of fixes based on your awesome feedback after initial alpha 2 release. Added/changed: Changed fonts for better readability on different systems New UI scale options:…

Alpha 2 released!

I guess when someone says “new content” for a city building game, first that comes into mind is new buildings and production chains. But instead of going the path of…