Alpha 4 patch 4 hotfix 3

Changed: Foresters will not chop trees for paused constructions now Fixed: Sheep hides weren’t transported from slaughterhouses Several crashes related to sheep Crash when loading some saves The building UI…

Alpha 4 patch 4 hotfix 1 and 2

Fixed: Crash on selecting a slaughterhouse Mutton wasn’t transported from slaughterhouses Sheep relocation didn’t work properly Clothes production was problematic Sheep milking productivity was same as cows Tailors from older…

Alpha 4 patch 4

This update features the coolest water mill in gaming history (well, at least I think so). Buildings in Ostriv never had so many moving parts before and we really hope…

Alpha 4 patch 3

Added/changed: Can now relocate a family to another house Slightly reduced tailors productivity Added a few more export options Fixed: Some weird radioactive plants were growing on the gardens Crash…

Alpha 4 patch 2

Added/changed: Added an option for carpentry to repair vehicles before they are broken Added some clarifications in help Can now grow flax on farm fields and use it for textile…

Alpha 4 patch 1

Added/changed: Nails now only occupy 0.01 capacity per unit Slightly reduced onions and carrots yield Removed limits per resource type in supply options Trade boat loading speed increased 100% Improved…

Alpha 4 hotfix 2

Changed: Now there’s more chance citizens will buy multiple products in one go Granary capacity increased to 20k Fixed: Citizens did basically nothing on 2-core processors (need confirmation) Bridges could…

Alpha 4 hotfix 1

Fixed: Could build instantly with a bit of clicking the “demolish” button Invisible toddlers could participate in gardening “Continue” button could fail in some cases Kids would refuse to go…

Alpha 4 released!

Three weeks ago we had Alpha 4 feature-complete and started testing it internally. It was tempting at the moment to give you an estimation on release date, but it would’ve…