Alpha 5 patch 5 hotfix 5
Fixed: Crash when placing decorations on trees in some cases Some debug lines on the fulling mill were left out Taxes were broken in the latest hotfix Corner houses didn’t…
Fixed: Crash when placing decorations on trees in some cases Some debug lines on the fulling mill were left out Taxes were broken in the latest hotfix Corner houses didn’t…
Added/changed: Number of animals to buy is now zeroed by default Fixed: Tavern migration requirements were wrong in some cases Long stuttering on building demolition Weird navigation around some wells…
Changed: Slightly reduced the amount of tallow produced Fixed: Wooden bridges didn’t demolish properly (if you already started, cancel and demolish again) Multiple crashes related to delivery orders [for real…
Fixed: Crash on hovering a grave icon in the family tree Bridges didn’t connect land properly in some cases The last update messed up “On hold” checks a bit Crash…
Fixed: The new map didn’t have fish
Added/changed: Added a hotkey to temporarily hide the UI (for nice screenshots), which is ‘H’ by default Cart/wagon sheds will now prioritize special orders over construction supply Added a new…
Fixed: A construction bug introduced in the previous hotfix
Added/changed: Can now put a rowhouse on hold during construction Added market stall models for earthenware, glassware and soap Added a notification for when a production building doesn’t have access…
Fixed: Crash when clicking on citizens moving in Several issues related to “Optimize bulls livestock”
Let’s see what we’ve got here. Added/changed: New building: pottery New resources: Citizens will now buy earthenware from the market More variations of rowhouse roofs New building: brick arch Added…