Added/changed:
- Added a description for Empty function
- Added some more on-screen reminders on how to start your town (Clay pit, Thatchery, Charcoal pile, Forestry workers)
- Construction menu now divides to pages if doesn’t fit on screen
- Wagons will now need horseshoes and tack replacements after some time
- Salaries and rents are now payed daily rather than every frame, thus making the economy consistent in all game speeds
- Not allowing to demolish field with harvest anymore
- Added tooltips on resource icons in tannery
Fixed:
- Tannery stuck in gathering (rare)
- Crash when relocating pigs
- A carpenter could choose a horse that’s being relocated, leading to later crash
- Could build coastal buildings in inaccessible areas
- Construction workers had their path needlessly recalculated
- Stone mining could stop if limestone deposits are inaccessible (yeah, vice versa)
- Wagons could deliver the same construction resource twice (left in a building afterwards)
- Church and chapel requirement didn’t care if its construction is not finished
- Cows could be stuck relocation
- Crash on loading some saves
- Jerky movements of wagon wheels in later game
- When demolishing a forestry, a leftover log could be never picked up
- People and animals aged less if played on lower game speeds
- Wagons never wear out
- Wagon shed workers could neglect supplying for horses
- Laborers in fact received the same wage as workers despite coefficient
- A pig marked for slaughter manually could be slaughtered twice
- Some weirdness during windmill demolishing
- Horse tack trade was broken