So, the first public Alpha 1 is now available to purchase on a main page and I finally managed to find some time to write a changelog. So, what’s new:
Added/changed:
- The biggest – completely new building models and construction animation, that took me almost the whole September, which I constantly posted on my twitter
- on this occasion, there are also icons now for all the buildings:
- improved selection of fishing spots
- main menu
- UI scaling feature (100 to 300%)
- other graphical options
- wooden bridges
- popup window showing total amount of resources
- added construction status in build queue tooltips
- export stock feature on trading post
- overall UI improvements
- new plowed field texture
- fields creation improvement – can now get back to previous step with a right click
- improved fog a bit
- somewhat reduced birth rate
- all trees can now be chopped or planted:
- some new sounds added
- cowshed workers can now also mow grass for hay
- autosave feature
- now scaling kids correctly depending on age
- improved visuals for wheat and potatoes; also reed and other plants in winter
- improved fence snapping
- women can now also be assigned workers on a farm
- a lot of other small stuff and balancing
Fixed:
- water reflection was glitchy at the top of the screen in fullscreen mode
- now removing doors after building demolished
- glitchy shadows on distant ice and plants
- oil workshop production limit didn’t work
- build priorities sometimes didn’t work when construction started on game paused
- now cow marked for slaughter can also starve to death
- two cowsheds used same fallow field
- families got stuck on “moving out” forever
- foresters refused to produce firewood in some cases
- foresters don’t try to chop trees out of map bounds anymore
- now rendering shadows on doors properly
- weird stuff when relocating carts back and forth
- thaw roads glitch
- wrong bulls number in population stats
- random crash with cattle trader
- job preferences were breaking build priorities
- a bug when workers were hired where they shouldn’t (like several people at the market stall)
- now correctly saving citizens clothes and portraits
- corrupted save related to hay dryers
- crash after trade deal terminated