The last two month were mostly about boring debugging and balancing. But, still, it’s all to lay lasting foundations for future big content updates. I think this will be a penultimate bugfix-patch. In patch 8 I’m going to put some more effort to fix all the issues related to demolishing and various old-hardware problems, after that I’ll finally get down to Alpha 2, which will have improved UI, graphics and lots of new buildings.
Just to remind, everyone who owns Alpha 1, will get access to Alpha 2 without any additional purchases, just like all other future updates, including Steam version.
As for Steam release, I can’t say exact date yet, but most probably this will hapen along with the release of next content iteration – Alpha 3.
So here’s what’s new in seventh patch:
Added/changed:
- added messages for construction/demolition completed with a link to related building
- can now demolish coastal buildings (boatyard and fishing dock)
- tannery now works in batches and requires bark, water, salt and lime for a 6 month-long tanning process
- producing bark at the forestry (for leather tanning)
- added another source of water, which is suitable only for production purposes (to avoid draining wells)
- reduced well productivity and drinking water consumption
- now it’s possible to allow using wells for specific purpose (For citizens, For production)
- wells are now demolishable (It’s not perfect yet, so I’d recommend unchecking both options and wait for all fetching tasks to complete before demolishing)
- rebalanced wood and firewood production a bit
- not fetching too small amounts of resources for production buildings
- reduced weaver’s productivity
- can now produce dried fish at fishing dock (salt required)
- quick load (F9) now works in main menu
- now requiring restart to change screen mode (didn’t always work properly otherwise)
Fixed:
- terrain texture black glitches when disabling water reflections
- black minimap on AMD/Radeon video cards
- cows getting stuck on fields
- slaughterhouses stopped taking cows from certaing cowsheds
- crash when demolishing cowshed while cows are relocated
- bought cows stayed at a cowshed sometimes
- messengers from other towns stopped arriving at all (in some rare cases)
- crash on new field creation
- crash when two carpenters conflict
- weird carts behavior, including stacking them at a carpentry
- crash on cancelling order at cart parking (in some cases)
- doubled wood consumption at carpentery if two workers hired
- now slaughterhouses prefer closest cowshed rather than first in a list
- laborer limit didn’t always work properly
- planted trees had wrong shadows when viewed from distance
- removed artifacts on plants reflection:
- crashes and undefined behavior related to chicken import
- crash when someone tries to fetch water from a demolished building
- crash after demolition of a cowshed with dedicated pasture assigned
- redesigned rendering code to help with driver crashes on low-end video cards
- a UI-related crash, that probably seemed random for the user
- laborers list in construction properties wasn’t updated properly
- it was impossible to assign farm/cowshed to an unlinked field
- crashes and undefined behavior related to hay production
- crash when two workers finish boat sumiltaneously
Some problems may still persist in old saves, but won’t appear again.
To update your game you can just download it again from Humble with the same link they sent you when you purchased the game and then replace it completely with your current version. Your saves will stay.
If you have errors regarding “MSVCP140.dll” you need to install Microsoft Visual C++ Redistributable for Visual Studio 2017. Here’s the direct link: https://aka.ms/vs/15/release/vc_redist.x86.exe