Alpha 4 patch 4 hotfix 1 and 2

Fixed: Crash on selecting a slaughterhouse Mutton wasn’t transported from slaughterhouses Sheep relocation didn’t work properly Clothes production was problematic Sheep milking productivity was same as cows Tailors from older…

Alpha 4 patch 4

This update features the coolest water mill in gaming history (well, at least I think so). Buildings in Ostriv never had so many moving parts before and we really hope…

Alpha 4 patch 3

Added/changed: Can now relocate a family to another house Slightly reduced tailors productivity Added a few more export options Fixed: Some weird radioactive plants were growing on the gardens Crash…

Alpha 4 patch 2

Added/changed: Added an option for carpentry to repair vehicles before they are broken Added some clarifications in help Can now grow flax on farm fields and use it for textile…

Alpha 4 patch 1

Added/changed: Nails now only occupy 0.01 capacity per unit Slightly reduced onions and carrots yield Removed limits per resource type in supply options Trade boat loading speed increased 100% Improved…

Alpha 4 hotfix 2

Changed: Now there’s more chance citizens will buy multiple products in one go Granary capacity increased to 20k Fixed: Citizens did basically nothing on 2-core processors (need confirmation) Bridges could…

Alpha 4 hotfix 1

Fixed: Could build instantly with a bit of clicking the “demolish” button Invisible toddlers could participate in gardening “Continue” button could fail in some cases Kids would refuse to go…

Alpha 4 released!

Three weeks ago we had Alpha 4 feature-complete and started testing it internally. It was tempting at the moment to give you an estimation on release date, but it would’ve…

What is taking so long

Instead of posting a long boring list of things we’re working on, I decided to make a little case study of a new building coming in the next update to…