Alpha 5 patch 1 hotfix 2
Added/changed: Can now hire 1 more carpenter per building A few small optimizations for late game People now tend to spend less money on barber services Fixed: Crash on loading…
Added/changed: Can now hire 1 more carpenter per building A few small optimizations for late game People now tend to spend less money on barber services Fixed: Crash on loading…
Fixed: A crash introduced in the last update Limeworks zero resource supplies Another rowhouse-related crash
Added/changed: A couple of slight optimizations New building: stone storage (can store stone, limestone or iron ore) Now showing a notification if animal feed supply is low Warehouses now have…
Fixes startup issues on some machines
Added/changed: Added animations for ploughing and grass mowing Now showing a number of people looking for job in stats Charcoal piles will now be emptied from leftover charcoal Some people…
Added/changed: Can now paint trees to be protected Expanded some help texts Citizens will now also use carts from far away if can’t find close one for too long Can…
Added/changed: Minor UI changes Added help for iron ore mine Hops will now expire if not harvested before winter Fixed: A bug with vehicles count in stats (leading to performance…
Added/changed: Improved metal parts supply to carpentery Rebalanced clothes/shoes buying on low budget Added “low-quality” water status for wells Fixed: Boats and wagons repairs stopped in some cases Marked trees…
A traditional post-release hotfix is out! Added/changed: Blacksmith will now take the remaining charcoal from nearby piles if no other work Fixed: Sunflowers didn’t look good Crash after placing trees…
Hi everyone! Yevhen here, reporting on our achievements through the last year. Some may ask how come we can still pull out updates while our homes are being razed to…