Alpha 4 patch 2
Added/changed: Added an option for carpentry to repair vehicles before they are broken Added some clarifications in help Can now grow flax on farm fields and use it for textile…
Added/changed: Added an option for carpentry to repair vehicles before they are broken Added some clarifications in help Can now grow flax on farm fields and use it for textile…
Added/changed: Nails now only occupy 0.01 capacity per unit Slightly reduced onions and carrots yield Removed limits per resource type in supply options Trade boat loading speed increased 100% Improved…
Changed: Now there’s more chance citizens will buy multiple products in one go Granary capacity increased to 20k Fixed: Citizens did basically nothing on 2-core processors (need confirmation) Bridges could…
Fixed: Could build instantly with a bit of clicking the “demolish” button Invisible toddlers could participate in gardening “Continue” button could fail in some cases Kids would refuse to go…
Three weeks ago we had Alpha 4 feature-complete and started testing it internally. It was tempting at the moment to give you an estimation on release date, but it would’ve…
Instead of posting a long boring list of things we’re working on, I decided to make a little case study of a new building coming in the next update to…
Fixed: Horse meat hasn’t been delivered from a slaughterhouse Couldn’t store horse tack in trading posts and warehouses Crash related to the trading post Some hire options didn’t work correctly…
Fixed: Hay supply was broken in the latest update Crash when placing a trading dock in some cases
This update was planned to be a bit bigger, but as some of you are too eager to try some new stuff already, we’re postponing the customizable house yards to…
Fixed: False positive “Can’t build on water” for fields Couldn’t reassign fields in latest update