Alpha 1 Patch 7

The last two month were mostly about boring debugging and balancing. But, still, it’s all to lay lasting foundations for future big content updates. I think this will be a…

Alpha 1 patch 6

This update fixes a bunch of reported issues and introduces some additions based on your feedback. Added/changed: added an option to turn off water reflection (for better performance on slower…

Alpha 1 patch 5

A long-awaited fifth patch is ready now. This time I spent a lot of time trying to optimize performance, visible only on certain systems though. I had in plans much…

Alpha 1 patch 4

This time I tried to take a little rest from just fixing broken stuff and added some new content. The bug list is currently still crazy huge, as you were…

Alpha 1 patch 3

So here comes the next batch of fixes. Still far from all (as I write this, there’s 67 more unread emails, most of which are bug reports). Hope I’ll get…

Alpha 1 patch 2

Just trying to keep up with bug reports… Added: an ability to set max. number of laborers on a farm a tip to build a smithy, when nails are running…

Alpha 1 patch 1

First of all I want to thank all the awesome people around the world, who backlogged me with bug reports, who simply bought the game to support me and of…

Alpha 1 release notes

So, the first public Alpha 1 is now available to purchase on a main page and I finally managed to find some time to write a changelog. So, what’s new:…

Patch 9 release notes

There’s really a lot, so I’ll skip right to it: Added/changed: Town hall building: allows to set basic wage, local prices for products and house rent Now we have a…

Patch 8 release notes

For those who somehow didn’t notice, I remind that a city-building game Ostriv is now on closed testing stage. And I have to admit, this was really a damn right…