Alpha 4 released!
Three weeks ago we had Alpha 4 feature-complete and started testing it internally. It was tempting at the moment to give you an estimation on release date, but it would’ve…
Three weeks ago we had Alpha 4 feature-complete and started testing it internally. It was tempting at the moment to give you an estimation on release date, but it would’ve…
Instead of posting a long boring list of things we’re working on, I decided to make a little case study of a new building coming in the next update to…
Fixed: Horse meat hasn’t been delivered from a slaughterhouse Couldn’t store horse tack in trading posts and warehouses Crash related to the trading post Some hire options didn’t work correctly…
Fixed: Hay supply was broken in the latest update Crash when placing a trading dock in some cases
This update was planned to be a bit bigger, but as some of you are too eager to try some new stuff already, we’re postponing the customizable house yards to…
Fixed: False positive “Can’t build on water” for fields Couldn’t reassign fields in latest update
This updates introduces some changes to resource/money balance so all feedback is welcome. There was a change in how trading works. Some players might consider it too easy, but the…
Added/changed: Added a check to “Allow chopping trees” in reforestation area (will be protected otherwise) Added new UI scale option: 250% Added buttons in building panel to quickly search similar…
Added/changed: Added a description for Empty function Added some more on-screen reminders on how to start your town (Clay pit, Thatchery, Charcoal pile, Forestry workers) Construction menu now divides to…
A little more fixes. Thanks again everyone for reports! Added: Esc key now hides the construction menu and help window Post processing is now disabled for Intel GPUs by default…