Alpha 3 patch 3
This updates introduces some changes to resource/money balance so all feedback is welcome. There was a change in how trading works. Some players might consider it too easy, but the…
This updates introduces some changes to resource/money balance so all feedback is welcome. There was a change in how trading works. Some players might consider it too easy, but the…
Added/changed: Added a check to “Allow chopping trees” in reforestation area (will be protected otherwise) Added new UI scale option: 250% Added buttons in building panel to quickly search similar…
Added/changed: Added a description for Empty function Added some more on-screen reminders on how to start your town (Clay pit, Thatchery, Charcoal pile, Forestry workers) Construction menu now divides to…
A little more fixes. Thanks again everyone for reports! Added: Esc key now hides the construction menu and help window Post processing is now disabled for Intel GPUs by default…
A little more fixes. Thanks everyone for reports (still going through my backlog) Added: Help text for water platform Now showing path to save folder in Save/Load screens Fixed: Chicken…
Traditional quick fixes after release! There’s also a known issue of workers getting stuck on the field. If you have a save before this happens, please send me at yevheniy@ostrivgame.com…
When I started the development of Ostriv alone back in 2014, my country was experiencing quite an uneasy time in its history. But this project managed to change my life…
The new numerical system introduced a couple of issues so here’s a quick patch. Thanks to everyone for quick feedback! Fixed: Charcoal pile production was 100 times lower than expected…
This update has a great chance to become the last one for Alpha 2. In coming months I’ll be putting more effort to prepare for Steam and GOG early access…
The last update was a bit of a mess so this one brings it all to order along with adding a couple of new things: Added: Can now mark a…