Alpha 1 patch 8
So here’s the bad news – this is the last update for Alpha 1. But there’s also a good one: from this moment I’m getting down to the next alpha,…
So here’s the bad news – this is the last update for Alpha 1. But there’s also a good one: from this moment I’m getting down to the next alpha,…
The last two month were mostly about boring debugging and balancing. But, still, it’s all to lay lasting foundations for future big content updates. I think this will be a…
This update fixes a bunch of reported issues and introduces some additions based on your feedback. Added/changed: added an option to turn off water reflection (for better performance on slower…
A long-awaited fifth patch is ready now. This time I spent a lot of time trying to optimize performance, visible only on certain systems though. I had in plans much…
This time I tried to take a little rest from just fixing broken stuff and added some new content. The bug list is currently still crazy huge, as you were…
So here comes the next batch of fixes. Still far from all (as I write this, there’s 67 more unread emails, most of which are bug reports). Hope I’ll get…
Just trying to keep up with bug reports… Added: an ability to set max. number of laborers on a farm a tip to build a smithy, when nails are running…
First of all I want to thank all the awesome people around the world, who backlogged me with bug reports, who simply bought the game to support me and of…
So, the first public Alpha 1 is now available to purchase on a main page and I finally managed to find some time to write a changelog. So, what’s new:…
There’s really a lot, so I’ll skip right to it: Added/changed: Town hall building: allows to set basic wage, local prices for products and house rent Now we have a…