Alpha 1 patch 2
Just trying to keep up with bug reports… Added: an ability to set max. number of laborers on a farm a tip to build a smithy, when nails are running…
Just trying to keep up with bug reports… Added: an ability to set max. number of laborers on a farm a tip to build a smithy, when nails are running…
First of all I want to thank all the awesome people around the world, who backlogged me with bug reports, who simply bought the game to support me and of…
So, the first public Alpha 1 is now available to purchase on a main page and I finally managed to find some time to write a changelog. So, what’s new:…
There’s really a lot, so I’ll skip right to it: Added/changed: Town hall building: allows to set basic wage, local prices for products and house rent Now we have a…
For those who somehow didn’t notice, I remind that a city-building game Ostriv is now on closed testing stage. And I have to admit, this was really a damn right…
While I’m making some final preparations, you can fill in this simple form to get involved in closed testing of city-building game Ostriv. I should warn you beforehand, that this…
Last month is probably a new productivity record: 87 of scheduled tasks completed with a delay of only a couple of hours. Most of the work was aimed at preparing…
Okay, let’s get straight to it. This report will be short and mostly technical just so you know how many stuff is happening. 14.04.2017 – improved frustum culling for terrain…
After Ostriv has been greenlit, the workflow became much more balanced. Now I have time to pay more attention to the gameplay inner workings, not being distracted by making pretty…
Lately I’ve been really busy and had not much time to write detailed reports, so this time I’ll talk less and show more. Valve‘s announcements about Greenlight is about to…