Alpha 3 hotfix 2
A little more fixes. Thanks everyone for reports (still going through my backlog) Added: Help text for water platform Now showing path to save folder in Save/Load screens Fixed: Chicken…
A little more fixes. Thanks everyone for reports (still going through my backlog) Added: Help text for water platform Now showing path to save folder in Save/Load screens Fixed: Chicken…
Traditional quick fixes after release! There’s also a known issue of workers getting stuck on the field. If you have a save before this happens, please send me at yevheniy@ostrivgame.com…
When I started the development of Ostriv alone back in 2014, my country was experiencing quite an uneasy time in its history. But this project managed to change my life…
The new numerical system introduced a couple of issues so here’s a quick patch. Thanks to everyone for quick feedback! Fixed: Charcoal pile production was 100 times lower than expected…
This update has a great chance to become the last one for Alpha 2. In coming months I’ll be putting more effort to prepare for Steam and GOG early access…
The last update was a bit of a mess so this one brings it all to order along with adding a couple of new things: Added: Can now mark a…
Here we go: Added/changed: New building: a small chapel Added a 64-bit version of the game (should slightly improve performance on 64-bit systems) Can now demolish fallow fields during season…
This update is mostly consists of fixes based on your awesome feedback after initial alpha 2 release. Added/changed: Changed fonts for better readability on different systems New UI scale options:…
I guess when someone says “new content” for a city building game, first that comes into mind is new buildings and production chains. But instead of going the path of…
It has been quite some time since I’ve posted anything in this blog, so I thought it would be nice to give an update to everyone who don’t follow my…