Alpha 5 announcement
So this is decided: the next update will be Alpha 5 and it’s gonna be huge. Please don’t expect it too soon, as the war sure has some negative impact…
So this is decided: the next update will be Alpha 5 and it’s gonna be huge. Please don’t expect it too soon, as the war sure has some negative impact…
Added/changed: Messenger notifications moved to the left of the screen Now showing the type of batch being tanned in the tannery (Leather or Sheepskin) Now showing fruit on bush plants…
Added/changed: Slightly slowed down the shoes production Now showing a reminder over a house put on hold Can now enable/disable seasonal hiring per building (also fixes some problems with “Apply…
Added/changed: Added a message when a new couple have married “Take from other granaries/warehouses” checkbox now avoids cyclic deliveries The list of resources now divides to columns if too long…
Fixed: Foresters didn’t mind chopping down orchard trees Barley has been mistakingly put to the list of human-edible foods A bug after demolishing building leading to various crashes and weirdnesses…
As we’re working towards a huge future Alpha 5 release, a lot of time is spent there. But judging on previous feedback I thought it would be better to give…
Added/changed: A few minor optimizations Updated village house help text No longer supporting saves from before Alpha 3 (March 2020) Fixed: Another crash on relocating animals A priest could leave…
Fixed: Crash on relocating carts Couldn’t build trading dock on map 8 School pupils list didn’t always update properly
Added/changed: Another bunch of small optimizations Added a message if no export stock on wagon arrival Messengers from river towns will not visit in winter now Fixed: Trading boats had…
Fixed: Old saves didn’t have new import options False “inaccessible” in some of the older saves Couldn’t store iron ore in warehouses