The final stretch before testing
Last month is probably a new productivity record: 87 of scheduled tasks completed with a delay of only a couple of hours. Most of the work was aimed at preparing…
Last month is probably a new productivity record: 87 of scheduled tasks completed with a delay of only a couple of hours. Most of the work was aimed at preparing…
Okay, let’s get straight to it. This report will be short and mostly technical just so you know how many stuff is happening. 14.04.2017 – improved frustum culling for terrain…
After Ostriv has been greenlit, the workflow became much more balanced. Now I have time to pay more attention to the gameplay inner workings, not being distracted by making pretty…
Lately I’ve been really busy and had not much time to write detailed reports, so this time I’ll talk less and show more. Valve‘s announcements about Greenlight is about to…
In this video you can see my unique technology, which allows to make seamlessly changing seasons in Ostriv: For each tree model there’s three visible textures and three texture maps…
This year for me started with a surprise. Someone posted a link to Ostriv website in /r/Banished/ subreddit and in next couple of days I’ve got more visitors than for…
A year is coming to the end so it’s time to make a review. Considering the fact that I didn’t have this blog earlier, I think it’s appropriate to review…
Okay, so yet another month of development has passed and a lot of new things added to the game. Not that lot to show though, because most of things were…
This video demonstrates horse-driven wagon animation in Ostriv
Today I’ve updated all gallery images to reflect the current state of the development. The graphics improved a lot in last couple of weeks. A basic clouds functionality added, improved…