Alpha 2 patch 4
This update has a great chance to become the last one for Alpha 2. In coming months I’ll be putting more effort to prepare for Steam and GOG early access…
This update has a great chance to become the last one for Alpha 2. In coming months I’ll be putting more effort to prepare for Steam and GOG early access…
The last update was a bit of a mess so this one brings it all to order along with adding a couple of new things: Added: Can now mark a…
Here we go: Added/changed: New building: a small chapel Added a 64-bit version of the game (should slightly improve performance on 64-bit systems) Can now demolish fallow fields during season…
This update is mostly consists of fixes based on your awesome feedback after initial alpha 2 release. Added/changed: Changed fonts for better readability on different systems New UI scale options:…
I guess when someone says “new content” for a city building game, first that comes into mind is new buildings and production chains. But instead of going the path of…
It has been quite some time since I’ve posted anything in this blog, so I thought it would be nice to give an update to everyone who don’t follow my…
So here’s the bad news – this is the last update for Alpha 1. But there’s also a good one: from this moment I’m getting down to the next alpha,…
The last two month were mostly about boring debugging and balancing. But, still, it’s all to lay lasting foundations for future big content updates. I think this will be a…
This update fixes a bunch of reported issues and introduces some additions based on your feedback. Added/changed: added an option to turn off water reflection (for better performance on slower…
A long-awaited fifth patch is ready now. This time I spent a lot of time trying to optimize performance, visible only on certain systems though. I had in plans much…